Two Kool Katz
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Featured on this page:

Kertil  CiRRUS  Steps  Flatline  Dice Puzzle  Dropout

Kertil (2004):

Kertil is a poker based game set around an idea I had many years ago. I don’t know the minimum age for playing this but if you can play Yahtzee then you can probably play this. I had the game out on loan recently and the feedback was very encouraging. The images below show the prototype game and on the right, an updated set of tile face designs. 


CiRRUS (2001):

Cirrus is a simple computer game/brain teaser that I thought up many years ago. Is there anything similar out there? I don’t know. Click on the logo for a YouTube demo.

Steps (1996):

Steps was a game I devised while I was toying with different ideas based on games such as KERTIL and FLATLINE. Basically it consists of a frame into which are randomly fitted 100 blocks of differing heights. Players use these blocks as "Steps" to reach a home block. A strategy game for up to 4 players.

Flatline (1992):

Possibly one of the earliest games I designed and the springboard for the other tile and block shuffle games shown on this site. Players attempt to form a path from their start to their home positions by use of markings on the tiles. The first one home wins! It maybe an early game but it is still a good'un. The pictures show earlier and later versions of the game.


Dice Puzzle (1999):

The Dice Puzzle consists of 27 wooden blocks marked with spots in six different colours. These are stacked in an acrylic holder to form a cube. The idea is to form a dice having the faces in the correct positions. There are three options available with the same blocks. One is to form a dice with all the spots the same colour. Alternately, a dice with three colours can be made, opposite faces having the same colour spots. The last option is to form a dice with all faces having a different colour. The colours used for each option are not given. However, if needed, a hint sheet gives varying degrees of help for each option. To add to the difficulty, there are more spots than actually used and none of the blocks are in the same position for each option.


Dropout (2000):

Hole patterns in the base of the Dropout board follow a set logical sequence based on the preceding rows. Players place balls in selected positions in the upper rows of holes such that when the top of Dropout is rotated, they will lose as few balls as possible. The winner is the last player with any balls remaining.